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Old Jul 13, 2006, 09:51 AM // 09:51   #61
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Factions quests get a slightly worse rap than they deserve because of the Kaineng Centre subquests.

...Seriously, that's like six hours of Fed-Ex if you do them all - and a savage percentage of them involve returning to an area you cleared half an hour ago then had to map out of to get the quest reward!

Outside of the city there's a reasonable amount of variety if you disregard the faction-farm repeatable quests (though even then you have some slight variety - duels, patrols).

Examples: The two mapping quests, the Luxon one where you defend the gutted boat thingy, the "Kill X Wardens" one, the merchant escort, the ancient mariner's lost message bottles...

...Incidentally, I spent a few hours yesterday bulling my way through the hidden Jade Brotherhood city in Tahnnakai (explorable) to find the "lost" Imperial Commendation quest. While it admittedly involved some honest-to-goodness screaming at my monitor*, I now have a lot more respect for Factions development in regards to the cool hidden bits most people will never visit.

*"I am sick of these perfectly staggered Dragon Stomps driving me into the ground and further into DP!", that sort of thing.
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Old Jul 14, 2006, 02:31 AM // 02:31   #62
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this is my opinion about it. PvE in GW tends to lead into PvP, or guild battle. what with all the tournaments, and the "glory and fame". which is fine. So working on a pve char is good. get to lvl 20, then get to the fun part, whatever it maybe. The thing is the PvP only chars. they can have just as good stuff as the pve, so they don't fall back when it comes to the stats. So only thing really better about pve char is that they can look "cooler" than the pvp only characters. It becomes pretty tedious in my opinion,
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